Artificial Intelligence and Games

Georgios N. Yannakakis, Julian Togelius

Springer International Publishing AG, 2019

45,95 €On orderDelivery: 2-3 weeks

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

ISBN-13
9783319875767
ISBN-10
3319875760
Publisher
Springer International Publishing AG
Year
2019
Publication date
2019-06-04
Pages
337
Dimensions
155x235x25
Weight
562