Choosing and Using Digital Games in the Classroom

Katrin Becker

Springer International Publishing AG, 2018

98,50 €On orderDelivery: 2-3 weeks

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

ISBN-13
9783319791753
ISBN-10
3319791753
Publisher
Springer International Publishing AG
Year
2018
Publication date
2018-06-14
Pages
411
Dimensions
235x155x