Choosing and Using Digital Games in the Classroom
Katrin Becker
Springer International Publishing AG, 2018
98,50 €On orderDelivery: 2-3 weeks
Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.
- ISBN-13
- 9783319791753
- ISBN-10
- 3319791753
- Publisher
- Springer International Publishing AG
- Year
- 2018
- Publication date
- 2018-06-14
- Pages
- 411
- Dimensions
- 235x155x