User Experience for Serious Games in Virtual Reality
Tanja Kojic
Springer International Publishing AG, 2024
121,95 €On orderDelivery: 2-3 weeks
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
- ISBN-13
- 9783031755293
- ISBN-10
- 3031755294
- Publisher
- Springer International Publishing AG
- Year
- 2024
- Publication date
- 2024-11-29
- Pages
- 168
- Dimensions
- 235x155x