User Experience for Serious Games in Virtual Reality

Tanja Kojic

Springer International Publishing AG, 2024

121,95 €On orderDelivery: 2-3 weeks

The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.

ISBN-13
9783031755293
ISBN-10
3031755294
Publisher
Springer International Publishing AG
Year
2024
Publication date
2024-11-29
Pages
168
Dimensions
235x155x