Crowd Simulation
Daniel Thalmann, Soraia Raupp Musse
Springer London Ltd, 2012
121,95 €On orderDelivery: 2-3 weeks
In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.
- ISBN-13
- 9781447144496
- ISBN-10
- 144714449X
- Publisher
- Springer London Ltd
- Year
- 2012
- Publication date
- 2012-10-04
- Pages
- 296
- Dimensions
- 161x243x17
- Weight
- 576