Crowd Simulation

Daniel Thalmann, Soraia Raupp Musse

Springer London Ltd, 2012

121,95 €On orderDelivery: 2-3 weeks

In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.

ISBN-13
9781447144496
ISBN-10
144714449X
Publisher
Springer London Ltd
Year
2012
Publication date
2012-10-04
Pages
296
Dimensions
161x243x17
Weight
576