Computer Games and the Social Imaginary
Graeme Kirkpatrick
John Wiley and Sons Ltd, 2013
70,50 €On orderDelivery: 2-3 weeks
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
- ISBN-13
- 9780745641102
- ISBN-10
- 0745641105
- Publisher
- John Wiley and Sons Ltd
- Year
- 2013
- Publication date
- 2013-09-06
- Pages
- 248
- Dimensions
- 218x158x23
- Weight
- 435