Computer Games and the Social Imaginary

Graeme Kirkpatrick

John Wiley and Sons Ltd, 2013

70,50 €On orderDelivery: 2-3 weeks

Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

ISBN-13
9780745641102
ISBN-10
0745641105
Publisher
John Wiley and Sons Ltd
Year
2013
Publication date
2013-09-06
Pages
248
Dimensions
218x158x23
Weight
435